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Archived research experiment. This page describes an earlier version of the model. For the current methodology, see How the estimates work.

Research results · September 18, 2026

What party size changes in the draw

Whole-party allocation is now tested with a simulation engine. A party receives tags only when every member fits. The experiments below show why the size of the penalty depends on the competing applications.

Completed: 1,944,020 simulated draws. That includes 1,000,020 benchmark draws, 800,000 small-population sensitivity draws, and 144,000 synthetic elk draws using the site's 2026 report counts.

Your 10-tag example

Assume 100 competing solo applications, plus your application, all seeking the same hunt. Each application receives one random position. Your group of four must be reached with at least four tags left: one of the first seven positions out of 101.

Your partyExact chanceSimulation
19.90%9.93%
28.91%8.93%
37.92%7.98%
46.93%6.97%

These are exact probabilities under the stated example. The engine also passed tests for zero tags, excess tags, a party too large to fit, competing groups, and progression through all three choices.

The other applicants matter

Here the number of competing people stays at 100 and the hunt has 10 tags. Regrouping those people changes the number of applications and the tags left near the end. Your party is an additional application.

Competing populationApplicationsSoloParty of 2Party of 3Party of 4
Solo competitors1009.90%8.93%7.93%6.95%
Mostly solo8810.39%9.24%8.20%7.19%
Mixed parties6411.36%9.57%8.41%7.36%
More groups4215.60%10.68%8.91%7.69%

A larger target party had lower odds than a solo applicant within every tested population. But the percentage decrease is not a universal multiplier. Solo applicants can also benefit from tags left behind by larger parties.

Your elk choices

1st: 16D First Archery → 2nd: 16A First Archery → 3rd: 16C First Archery.

We created 48 synthetic applicant populations across 322 elk hunt codes, preserving the published number of applicant people at every choice position. Each population went through 3,000 randomized draws. At the same draw position, we compared your application with one, two, three, or four hunters.

The table shows how much the chance of receiving any of your three hunts decreased when changing from solo to a party of four, across the tested assumptions.

PoolParty-of-4 decrease versus solo
Resident0.80–1.90 percentage points
Nonresident1.22–5.48 percentage points
Outfitter4.35–13.98 percentage points

For this particular application, the resident penalty was relatively small because the modeled resident allocations were much larger. This result does not apply to every hunt.

See a complete choice-by-choice example

One assumed population: resident pool, mixed competing party sizes, and stronger association between the weapon on earlier and later choices. These numbers describe that synthetic scenario; they are not measured odds for actual resident parties.

Party1st: 16D2nd: 16A3rd: 16CAny of the three
124.10%12.68%14.55%51.33%
223.67%12.85%14.28%50.80%
323.30%13.08%13.93%50.32%
423.15%13.08%13.82%50.05%

Each choice percentage here is the chance of winning at that position on this complete application. They are mutually exclusive simulation outcomes, so they sum to “Any.” This differs from the site's historical rate among people who listed an individual hunt at a given position.

What the historical check revealed

Matching applicant counts does not automatically reproduce who won. For example, one solo-competitor scenario allocated about 17.5 resident awards to 16D second-choice applicants, compared with 8 in the report. That difference shows that assumed links between choices matter.

The allocation mechanism passed its benchmarks. The applicant-population model still needs improvement. Running more repetitions would reduce random simulation noise; it would not identify the missing party sizes or linked choices.

Compare simulated and published awards

Resident pool, all competitors solo, independently assigned later choices, first synthetic cohort. Simulated values are mean awarded people over 3,000 draws, compared with the same year's published counts. This is a reconstruction check, not a test against a future year.

HuntChoicePublished awardsSimulated awards
ELK-2-29116153.4
ELK-2-2912817.5
ELK-2-291375.1
ELK-2-2721121117.8
ELK-2-27226868.8
ELK-2-27232123.4
ELK-2-28415045.5
ELK-2-28423540.7
ELK-2-28433634.8

The live application outlook now uses a separate eight-scenario dataset for six species. Historical per-choice rates and simplified party scenarios remain separately labeled. The live range is experimental; its full method is explained on the main Methodology page.

All scenario results

These are the chances of receiving any of the three example elk hunts under each synthetic population assumption. Comparing rows shows sensitivity to the missing information; the range across rows is not a confidence interval.

Open all 24 scenarios

Resident pool

Competing partiesChoice linkageSoloParty of 2Party of 3Party of 4
soloindependent45.12%44.78%44.52%44.22%
solosame weapon50.57%50.23%50.05%49.77%
mostly soloindependent46.15%45.67%45.42%45.12%
mostly solosame weapon49.60%49.30%48.97%48.65%
mixedindependent47.45%46.78%46.38%46.18%
mixedsame weapon51.33%50.80%50.32%50.05%
group heavyindependent47.42%46.23%45.87%45.52%
group heavysame weapon50.48%49.48%49.15%48.78%

Nonresident pool

Competing partiesChoice linkageSoloParty of 2Party of 3Party of 4
soloindependent4.87%4.50%3.98%3.52%
solosame weapon5.18%4.77%4.32%3.92%
mostly soloindependent5.57%5.03%4.60%4.10%
mostly solosame weapon5.37%4.88%4.35%4.15%
mixedindependent5.78%4.73%4.08%3.70%
mixedsame weapon5.90%5.10%4.52%4.08%
group heavyindependent7.13%5.13%4.38%3.93%
group heavysame weapon9.83%5.57%4.87%4.35%

Outfitter pool

Competing partiesChoice linkageSoloParty of 2Party of 3Party of 4
soloindependent26.58%25.17%23.68%22.23%
solosame weapon27.58%26.03%24.43%23.08%
mostly soloindependent28.90%26.82%25.37%23.57%
mostly solosame weapon28.62%26.57%25.00%23.53%
mixedindependent31.03%27.88%26.12%24.57%
mixedsame weapon30.97%28.03%26.03%24.48%
group heavyindependent33.25%27.58%24.80%23.23%
group heavysame weapon36.80%27.58%25.07%22.82%

How to interpret this archived experiment

The experiments below predate the audit fixes. The current live populations prohibit repeated hunts, enforce hunt-specific party limits, and publish any small marginal residuals. Current ranges also include a reconstruction sensitivity allowance.

Download detailed results (JSON) · Download 10-tag experiments (JSON)

Source: the site's 2026 elk report snapshot. Input SHA-256: 87138316e2d6bd34794d6d2799ae1d36484838f601c2b905ec0eef766b8fde74. Seed sequence begins at 260918. The C++ engine, Python population generator, benchmarks, and report builder are saved with the site source.

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